AI Insights · Timothy · January 2022
Top 5 Hypercasual Games in Europe Q4 2021 Performance Review
Discover the performance trends of the top 5 hypercasual games in Europe during Q4 2021, including weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw significant performance trends among the top 5 hypercasual games on a unified platform in Europe. Here’s a detailed breakdown of their weekly downloads, revenue, and active users.
Count Masters: Crowd Runner 3D from Freeplay LLC experienced notable fluctuations in its metrics. Weekly downloads started at 606K at the end of September and peaked at 868K by the end of December. Weekly revenue showed a steady increase, reaching approximately $2.8K in the last week of December. Active users decreased from around 2M at the beginning of the quarter to 1.3M in late November but bounced back to nearly 2M by the end of December.
Cookie Carver by AI Games FZ saw a sharp decline in weekly downloads, from 1.5M in mid-October to 152K by the end of December. Despite this, it managed to generate a small revenue of $45 in the second last week of December. The number of active users also trended downwards from 1.7M in mid-October to 347K by the end of December.
Merge Animals 3D - Mutant race from SayGames LTD showed a significant initial surge in weekly downloads, peaking at 1.7M in mid-November but then declining to 353K by the end of December. Active users followed a similar pattern, rising to over 2.1M in mid-November before falling to around 576K by the end of December.
Going Balls from SUPERSONIC STUDIOS LTD demonstrated strong performance, with weekly downloads climbing from 456K at the end of September to 699K by the end of December. Weekly revenue also saw an upward trend, reaching approximately $3.3K by the end of December. Active users increased from around 2M at the start of the quarter to nearly 2.9M by the end of December.
Hair Challenge by Rollic Games maintained a consistent performance throughout Q4 2021. Weekly downloads ranged from 422K in late October to 560K by the end of December. Weekly revenue remained relatively steady, ending the quarter at about $322. Active users fluctuated slightly but stayed around the 1.7M mark by the end of December.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends.